Building automated restaurants is the goal of this puzzle game. Each level gives you a kitchen to design: you place machines, connect them and program how they cooperate so that orders are prepared and delivered without a human cook. Puzzles test spatial planning, resource management and your ability to cope with problems such as shortages or kitchen fires.
There are several ways to play: a campaign of set levels, a contracts mode that moves you through the business world, and a sandbox test mode for free experimentation. Once a design is running, you watch it work, which makes success satisfying and failure informative. It is single-player, suited to players who enjoy engineering-style puzzles and optimizing systems.