In a cyberpunk city, the corporation Supercontinent is about to launch a system called Social Psyche Welfare that is meant to rid people of depression, anger and fear. A club bartender and a freelance hacker call it brainwashing and set out to stop it, aided by company staff who do not know they are being used and by a rogue android with a talent for empathy. Gameplay is conversation and craft: mixing drinks to draw out feelings, shaping pottery and impersonating others on the phone.
Developer Deconstructeam uses the thriller plot to ask what happiness is worth and how much of life is fated. It is a single-player narrative game for fans of dialogue-driven stories.